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Old Aug 19, 2006, 08:04 AM // 08:04   #1
Desert Nomad
 
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Default Petition(with ideas mind you):Improve Pet AI!

OK this is coming from a beastmaster who is tired of the monster aways comingand ganking me instead of attacking my pet. This is a petition so go ahead and sign if you agree that pet AI needs an improvement but I also wish to throw in some ideas for improvement.

1. Make pets listen to CALLS!: two reasons for one a pet is useless if you are dead. and generally you will die when you are first to aggro, SO like henchies have it to where pets will goin and attack if you call a monster. without you having to attack it. ALso anyone who has done beastmastery for a decent amount of time would know that pets,once attacking a target are a pain to have switch to another target. SO while the pet is atttacking target A you are getting beat on by target B and your pet does nothing even tho you are attacking target B to try and get your pet to change targets. pet ignores you. you die.

2. Make pets actually hold aggro if you move away: I have the hardest time with trying to get monsters to attack my pet and as soon as I move two inches away my pet breaks off of his target and starts following me.. I get gored. Have it to where pets will stay on the target you are attacking even when you move away. Make pets break off of their target when you are say at different edges of the radar.

I had more ideas but my brain just went blank so I will leave it at this for now.. Please discuss and /sign or /notsigned
Kijik0   Reply With Quote
Old Aug 19, 2006, 12:04 PM // 12:04   #2
Lion's Arch Merchant
 
Join Date: Aug 2005
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I sign you petition.

Think the following: that when you select the pet and do the action, then instead of you start following the pet, the pet starts following you... this is what I would expect.

I doubt that this will ever change, because, I think this is one of the set of characteristic defects of Guild Wars. I put this together with such diverse cases as:
a) the getting stucked because path blocking
b) having to release the movement key, after having stoped for casting a spell, to start moving again
c) being unable to cancel attack whilst having the travel map open (because instead of ending the attack, the map is closed)
d) poping up skills' helps over the skill bar
e) having to double click to end an enchantment (one click may be enough)
f) being unable to cancel spell casting other way than moving.

Hope this helps.
mariano is offline   Reply With Quote
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